;---------
; Chapter 1

SCENE 201 chapter_1,	 CUT, "Chapter I"
	MUSIC	HARPSI.mid, 1
	WAIT 4
	GOTO link 3, 2, 0
END

;---------
; Chapter 2

SCENE 200 chapter_2,	 CUT, "Chapter II"
	MUSIC	battledark.mid
	WAIT 4
	GOTO SCENE 101
END

;---------
; Chapter 3

SCENE 202 chapter_3,	CUT, "Chapter III"
	MUSIC	dead.mid, 1
	WAIT 8
	GOTO LINK 2,2,0
END

;---------
; Chapter 4

SCENE 203 chapter_4,	CUT, "Chapter IV"
	MUSIC	dead.mid, 1
	WAIT 8
	GIVE T40
	GOTO LINK 3,2,0
END

;---------
; Sidequest 1

SCENE 250 quest_1,	CUT, "Wand Shop"
	MUSIC #nochange
	WAIT 5
	GOTO LINK 6,3,0
END

;---------------------------------------------------
;
SCENE 251 black, CUT, "Sleeping..."
N: Thanks for playing Master of Reality.
N: You are now at the end of the version.
WAIT 4
N: While you wait for the next version,
N: Why don't you try Embryo out?
WAIT 3
N: See you next version!
END
	

;---------------
; Occult Entrance
;
SCENE 260 joetemple, CUT, "Shrine to the Gods"
SET name, %1
	ACTOR 1, "", other, 6,62,78
	MUSIC shrine.mid
	ACTOR 2, "#<name>", mirror, 1,85,90
	SEL 2
	FACE 2
	ACTOR 3, "King Joe", kingjoe, 1,22,84
	3: Hmm... let's see...
	3: That's interesting...
	2: What is it?
	3: There seem to be two small footprints in here...
	3: I'm going to try and put the statue here...
	ACTOR 4, "", other, 8,32,78
	SOUND lock.wav
	WAIT 0.01
	BKGND joetemple2.jpg
	WAIT 2
	3: Hmm.. that's weird... nothing happened..
	2: King Joe, look behind you.
	3: Oh, I see. Well then, it looks like this is the source of the noise.	
	3: I'm going to leave you to this; come see me when you are finished.
	3: Oh, and %1... Thank you.
	2: I shall see you later, King Joe.
	WAIT 2
	TAKE I306
	GIVE T1150
	GIVE T3023
	GOTO LINK 28,0,0
END

;---------
; End of the Beta

SCENE 275 black,	CUT, "Asleep", 0,0
	THEME	0
	MUSIC	themecont.mid
SET name, %1
	ACTOR 1, "#<name>", mirror, 1,90,90
	ACTOR	2,	"Spirit",	joshmiscellaneous,	2,30,40
	SEL 1
	FACE 1
	2: Welcome.
	1: Who are you?
	2: I am a sprit. I am within your mind.
	1: What? But how can that be?
	WAIT 2
	FX 3
	ACTOR 3, "#<name>",	mirror, 1,80,80
	COLOR 1013
	ACTOR 1, "#<name>", mirror, 1,90,90
	SEL 1
	FACE 1
	ACTOR	2,	"Spirit",	joshmiscellaneous,	2,30,40
	BKGND ozzyshrine.jpg
	2: When you grabbed the Omegian Sword from Osbornius, I came with you.
	MOVE 3,60,70
	2: I am the spirit within the Omegaian Sword.
	1: Interesting. Please, can you tell me where to go next?
	ACTOR 3, "???", invis, 1,90,30
	BKGND black.jpg
	FX 0
	WAIT 2
	MUSIC #silence
	SOUND unlock.wav
	WAIT 1
	SOUND crash1.wav
	WAIT 0.5
	SOUND scream.wav
	3: %1!!!
	COLOR 1016
	BKGND gray1.jpg
	WAIT 0.3
	COLOR 1016
	BKGND gray2.jpg
	WAIT 0.3
	COLOR 1016
	BKGND white.jpg
	WAIT 0.5
	COLOR 1000
	MUSIC manzecastle2.mid
	BKGND wiseman.jpg
	ACTOR 1, "#<name>", mirror, 1,80,80
	SEL 1
	FACE 1
	ACTOR 2, "", other_large, 6,80,85
	1: What?? What's happening?
	3: %1!!!! Please help!
	WAIT 1
	N: Head for the throne!!!
	WAIT 1
	GOTO LINK 30,5,0
END


;---------------------------------
;
SCENE 276 wiseman,	CUT, "Asleep", 0,0
MUSIC #silence
SET name, %1
	ACTOR 1, "#<name>", mirror, 1,80,80
	SEL 1
	FACE 1
	ACTOR 2, "", other_large, 6,80,85
1: I suppose it's safe now.
1: I'm quite sleepy...
WAIT 2
FX 1
WAIT 2
BKGND black.jpg
	THEME	0
	MUSIC	themecont.mid
SET name, %1
	ACTOR 1, "#<name>", mirror, 1,90,90
	ACTOR	2,	"Spirit",	joshmiscellaneous,	2,30,40
	SEL 1
	FACE 1
	2: Ahh, I see you are back.
	1: Yes, I am.
	2: Very well then. Where were we?
	1: Please, could you tell me where I can get the next peice of equipment?
	2: Very well. You must travel now to Shadowfaks, an island of ice.
	FX 3
	BKGND shadowfaks.jpg
	1: Shadowfaks? I have heard of that before.
	2: Yes, it was home to a daemon many years ago.
	2: Deep within its tombs you will find the Omegian Ring.
	1: I see... thank you for your help.
	BKGND black.jpg
	FX 0
	2: Farewell, %1! 'Til I see you again...
	WAIT 2
MUSIC #silence
SET name, %1
BKGND wiseman.jpg
	ACTOR 1, "#<name>", mirror, 1,80,80
	SEL 1
	FACE 1
	ACTOR 2, "", other_large, 6,80,85
	1: Well, I'm glad that's all over.
	1: To Shadowfaks!
	GIVE T106
	WAIT 0.5
	GOTO LINK 3,5,0
END




; And that's the end of the chapters! Now the cutscenes...
;
;	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-
;-----------------------------------------------------------------------------------------------------
;	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-
;
	SCENE 100	evil,	CUT,	"Deep within Vendetta",	0,	0
	THEME	0
	MUSIC	omega.mid
	ACTOR	1,	"Underling",	shadow,	1,40,70
	ACTOR	2,	"Omega",	shadow,	2,80,70
	1: Sire, Alpha has already met his demise!
	1: This "hero" now has one of the crystals.
	2: Do not worry, friend...he will not get any more...
	1: No, sire...he will not...
	2: We'll send out Delta to make sure of that.
	1: Delta! Sire, are you sure? Delta is purely experimental...if we release him now--
	2: You dare to question me?
	1: No, sire. I just think we need to stay focused on our original goal!
	2: Release Delta. Question me again and I shall repay you properly.
	WAIT 1
	GIVE T24
	GIVE T501
	GOTO LINK 3, 2, 0
END

SCENE 101	evil,	CUT,	"Deep within Vendetta",	0,	0
	THEME	0
	MUSIC	omega.mid
	ACTOR	1,	"Underling",	shadow,	1,40,70
	ACTOR	2,	"Omega",		shadow,	2,80,70
	ACTOR   3,	"Alpha",		alpha,  1,-6,50
	1: Sire, we have completed our experimentation.
	1: Shall I bring it in?
	2: Yes...bring it in. I wish to see this creation for myself.
	1: Yes, my lord. Enter Alpha! Behold your creator!
	MOVE	3, 25, 70, 50
	WAIT 5
	3: Sire, I am Alpha. I have been created to destroy at your will.
	2: Alpha, your first assignment is to invade and conquer Manze Castle.
	3: Yes, lord!
	MOVE	1, -10, 80, 60
	MOVE	3, -10, 70, 50
	2: Finally, my goal will be achieved...
	GIVE T500
	GIVE T12
	WAIT 4
	GOTO LINK 2, 5, 0
END

SCENE 102	evil,	CUT,	"Deep within Vendetta",	0,	0
	THEME	0
	MUSIC	omega.mid
	ACTOR	1,	"Underling",	shadow,	1,40,70
	ACTOR	2,	"Omega",	shadow,	2,80,70
	1: Delta has been slain, Sire. I don't think we can win..
	2: Silence! He still must acquire four more shards.. we havn't lost yet.
	2: Let's continue our attack on Sitae, shall we?
	WAIT 5
	GOTO LINK 6,2,0
END

SCENE 103	evil,	CUT,	"Deep within Vendetta",	0,	0
	THEME	0
	MUSIC	omega.mid
	ACTOR	1,	"Underling",	shadow,	1,40,70
	ACTOR	2,	"Omega",	shadow,	2,80,70
	1: The Wompas Cat! It has been slain!
	2: Yes, yes.. but I have a good idea..
	2: Follow me! We go to the top of Gabonasian Mountain!
	1: Sire.. do you truly intend to fight him yourself? You are too weak in your current state!
	2: We shall see...
	SEL 2
	POSE 1
	MOVE 1,-100,70
	MOVE 2,-100,70
	WAIT 2
	GOTO LINK 9,1,0
END

SCENE 104	evil,	CUT,	"Deep within Vendetta",	0,	0
	THEME	0
	MUSIC	omega.mid
	ACTOR	1,	"Underling",	shadow,	1,40,70
	ACTOR	2,	"Omega",	shadow,	2,80,70
	1: Sir, Mr. Danner has failed...
	2: As I can see. I order you, release them.
	1: But sire, these are our last weapons!
	1: If these fail then there shall be only one more shard left..
	2: This is fine. I feel my power coming back to me right now...
	1: Will you be.. ready, sire?
	2: There can be no doubt. Look out %2! I'm coming to get my revenge!
	WAIT 5
	GOTO LINK 0,12,0
END

;------------------------------------

SCENE 105 white,	CUT,	"The Imrisonment Chamber" 0,0
	MUSIC #silence
	SET name, %1
	ACTOR 1, "#<name>",	mirror, 3,80,90
	SEL 1
	FACE 1
	ACTOR 2, "Omega",	mirror,	1,20,80
2: You can never defeat me! NEVER!
1: No... NO!!!!!
WAIT 1
BKGND white.jpg
WAIT 2
MOVE 2,-100,-100,1
MOVE 1,-100,-100,1
MUSIC ocean.mid
BKGND black.jpg
WAIT 5
ACTOR 2, "???",	joe, 1,-100,-100,1
2: %1...
2: %1!!!
WAIT 3
GOTO SCENE 106
END

;----------------------------------
;
SCENE 106 wiseman,	CUT,	"King Joe's Guest Chambers", 0,0
	GIVE L9999
	GIVE M9999
	MUSIC shrine.mid
	SET name, %1
	ACTOR 1, "#<name>", mirror, 1,80,78
	SEL 1
	FACE 1
	ACTOR 0, "Narrator", ronnie, 1,-100,-100
	ACTOR 2, "", other_large, 6,80,80
	ACTOR 3, "King Joe", kingjoe, 1,30,75
	ACTOR 4, "Euphoristic Guard", guards, 1,35,65
	ACTOR 5, "Euphoristic Guard", guards, 1,20,90
	3: %1, you're finally awake.
	3: We found you on the shores very beaten up.
	1: Ugg... How long have I been here?
	3: You've been asleep about a week; we doubted you would ever wake up!
	1: O...Omega!
	MOVE 1,65,78
	SET health.loss, #<num.hostHP>
	DIV health.loss, 10
	TAKE H#<health.loss>
	3: %1! You are too weak! Get back in bed!
	TAKE H#<health.loss>
	WAIT 1
	TAKE H#<health.loss>
	1: So you are right...
	MOVE 1,80,78
	WAIT 1
	TAKE H#<health.loss>
	WAIT 2
	SEL 1
	FACE 1
	3: %1... what has happened? Has Omega been defeated?
	WAIT 2
	ACTOR 1, "", mirror, 1,80,78
	SEL 1
	FACE 1
	ACTOR 3, "", kingjoe, 1,30,75
	ACTOR 4, "", guards, 1,35,65
	ACTOR 5, "", guards, 1,20,90
	COLOR 1013
	COLOR 2013
	WAIT 0.3
	COLOR 1013
	COLOR 2013
	WAIT 2
	0: And so the story began, of how he had killed Axl, king of Manze.
	0: He also mentioned Omega's plans, and how all of Pillow Gauntlet was to fall apart without a king to rule it.
	0: They talked long into the night, and knew one thing...
	0: ...they had to find Omega's weakness.
	WAIT 4
	COLOR 1016
	COLOR 2016
	WAIT 0.3
	COLOR 0
	COLOR 2000
	ACTOR 1, "#<name>", mirror, 1,80,78
	SEL 1
	FACE 1
	ACTOR 2, "", other_large, 6,80,80
	ACTOR 3, "King Joe", kingjoe, 1,30,75
	ACTOR 4, "Euphoristic Guard", guards, 1,35,65
	ACTOR 5, "Euphoristic Guard", guards, 1,20,90
	3: This is troubleing news indeed.
	3: %1, do you have any ideas of what to do now?
@menu
	WAIT 2
	MENU "Hmm... if we launch a full assult, we could weaken him.=@idea1" "We must pray for guidence.=@idea2" "I want *brbrbrbrbr* I want chicken.=@idea3"
GOTO @menu
END

@idea1
	1: Hmm... if we launch a full assult, we could weaken him.
	1: Then we could ask the gods to trap him within the shards I have collected.
	3: Hmm....
	WAIT 1
	3: While this is not a bad idea, it would cost many men. And if we were to fail, Euphoria, too would fall to Omega.
	3: Any other ideas?
	GOTO @menu
END

@idea2
	1: Praying to the gods is the only way. We must pray for guidence.
	3: Good idea, %1. We shall worry about this no more today.
	3: Tonight, we shall pray like never before!
	3: Come, guards, let's let %1 rest for a while.
	MOVE 3,-100,75
	MOVE 4,-100,65
	MOVE 5,-100,90
	1: That's just as well. I am feeling quite sleepy, anyways...
	WAIT 2.5
	FX 1
	WAIT 3
	BKGND black.jpg
	MOVE 1,-100,-100,1
	MOVE 2,-100,-100,1
	WAIT 3
	GOTO SCENE 107
END

@idea3
	COMPARE #<i.want.chicken>, 1
	IF> @idea32
	COMPARE #<i.want.chicken>, 1
	IF= @idea32
	SET i.want.chicken, 1
	1: I want *brbrbrbrbr* I want chicken!
	SOUND danner2.wav
	3: What?
	1: Oh, nothing. Sorry.
	3: Ok... do you have a plan?
	GOTO @menu
END

@idea32
	COMPARE #<i.want.chicken>, 6
	IF= @given
	ADD i.want.chicken, 1
	COMPARE #<i.want.chicken>, 2
	IF= @idea33
	COMPARE #<i.want.chicken>, 3
	IF= @idea34
	COMPARE #<i.want.chicken>, 4
	IF= @idea35
	COMPARE #<i.want.chicken>, 5
	IF= @idea36
END

@idea33
	1: I want *brbrbrbrbr* I want chicken!
	SOUND danner2.wav
	3: As you've said.
	3: Any serious plans?
	GOTO @menu
END

@idea34
	1: I want *brbrbrbrbr* I want chicken!
	SOUND danner2.wav
	3: Enough, really.
	3: Any plans yet?
	GOTO @menu
END

@idea35
	1: I want *brbrbrbrbr* I want chicken!
	SOUND danner2.wav
	3: Stop NOW!
	3: Give me your plan!
	GOTO @menu
END

@idea36
	1: I want *brbrbrbrbr* I want chicken!
	SOUND danner2.wav
	3: FINE!
	3: I'LL GIVE YOU CKICKEN!
	N: *Got King's Chicken!*
	GIVE I515
	3: Happy now?
	1: Quite.
	GOTO @menu
END

@given
	3: I already GAVE you some chicken.
	3: Don't ask again.
	GOTO @menu
END

;-------------------------------------------
;
SCENE 107 joetemple, CUT, "King Joe's Castle - Shrine"
	FX 3
	ACTOR 1, "King Joe", kingjoe, 1,80,80
	1: Gods! Please, I beg of you, listen to my word.
	1: We are lost! There can be no way to defeat Omega without your help!
	1: Osbornius! Elotus! Simmonius! Gandalfius! Hetfieldius! Zantium! Please, respond!
	WAIT 7
	ACTOR 2, "Simmonius", invis, 4,50,50
	2: I am here, King Joe. What do call upon me for?
	1: Great Gods! It is Simmonius himself!
	1: Good Simmonius, we are at a loss...
	1: Can there be any way to defeat Omega?
	2: Yes... but the way lies within the Wise Man.
	2: He is the one who would know, for he captured Omega those many years ago.
	1: You... you mean the Wise Man is---
	2: Yes, he is Ulrius, god of all gods.
	1: Simmonius.. you have been of great aid.
	1: We shall summon the Wise Man to our chambers tommorrow!
	2: Very well. Please, give these boots to %1. He will need them in time.
	WAIT 3
	N: *King Joe aquires the God's Boots of Water Walking!*
	2: They will allow %1 to travel the ocean by foot.
	1: Thank you, Simmonius. I shall make sure that %1 gets these.
	2: Good. Then I shall return to the heavens. Farewell, good king.
	1: Thank you Simmonius. Your grattitude shall never be forgotten.
	WAIT 4
	MOVE 2,-100,-100,1
	1: I shall return to my bedroom.	
	1: Tommorow we summon Ulrius to our doors.
	WAIT 2
	MOVE 1,150,80
	WAIT 5
	GOTO SCENE 108
END

;--------------------------------------------
;
SCENE 108 intermission1,	CUT, "Sleeping...",	0, 0
	GOTO @sleeping
	WAIT 10
	BKGND intermission2.jpg
	WAIT 5
	@start
	BKGND camp.jpg
	ACTOR 1, "Mr. Danner", danner, 8,50,70
	1: N-Now listen up *brbrbrbr* Now listen up.
	1: I-I'm gonna sing "Cheesebuger In Paradise".
	WAIT 5
	MUSIC cheeseburger.mid
	WAIT 6.5
	SEL 1
	POSE 7
	N: Tried to amend my carniverous habit.
	WAIT 4.7
	N: Made it nearly seventy days.
	WAIT 3.0
	N: Losing weight, well I'd been eating sunflower seeds.
	WAIT 4.5
	N: Drinking lots of carrot juice and soaking up rays.
	WAIT 2.9
	N: But these nights I've had these wonderful dreams
	WAIT 4.4
	N: Some kind of sentuous treat
	WAIT 2.4
	N: Not zucini better
	WAIT 4.4
	N: But a big warm bun and a HUGE hunk of meat.
	WAIT 4.4
	N: *refrain*
	N: Cheeseburger in Paradise!
	WAIT 4.4
	N: Heaven on earth with an onion slice.
	WAIT 4.4
	N: Not too particular not too precise, I want my...
	WAIT 4.4
	N: Cheeseburger in Paradise!
@sleeping
	BKGND black.jpg
	MUSIC	sleep.mid, 1
	ACTOR 1, "", other, 25,30,35
	WAIT 7
	GIVE L9999
	GIVE M9999
	GOTO SCENE 109
END

;--------------------------------------------
;
SCENE 109 filler,	CUT, "King Joe's Guest Chambers", 0,0
	MUSIC ocean.mid
	WAIT 4
	BKGND wiseman.jpg
	SET name, %1
	ACTOR 1, "#<name>", mirror, 1,80,78
	SEL 1
	FACE 1
	ACTOR 2, "", other_large, 6,80,80
	1: Ahh.. I feel much better now.
	1: I should go and see what they have decided.
	1: I sure hope there is a way to defeat Omega...
	MOVE 1,-100,78
	WAIT 5
	GIVE T85
	GOTO LINK 23,1,0
END

;-------------------------------------------
;
SCENE 110 axl, CUT, "King Joe's Throne", 0,0
	MUSIC wiseman.mid
	SET name, %1
	ACTOR 1, "#<name>", mirror, 1,70,74
	SEL 1
	FACE 1
	ACTOR 0, "Ulrius", wiseman, 1,105,85
	ACTOR 3, "King Joe", kingjoe, 1,30,75
	ACTOR 4, "Euphoristic Guard", guards, 1,35,65
	ACTOR 5, "Euphoristic Guard", guards, 1,20,90
	ACTOR 2, "Euphoristic Guard", guards, 1,115,95
	1: Hello, good king.
	3: Greetings, %1. It is good to see you are mobile again.
	1: Thank you, good king. Have you any news on Omega?
	3: Yes, we have. As it turns out, the Wise Man himself is Ulrius!
	1: Great king! This is grand news indeed!
	3: Yes, but we must not doubt it. I have sent for the Wise Man. He shall be here any time now.
	1: Then I shall wait...
	WAIT 5
	MOVE 0,80,85
	MOVE 2,90,90
	WAIT 1.5
	2: Sir, Ulrius has arrived.
	3: Very good. You are dismissed.
	2: Thank you, sir.
	WAIT 2
	MOVE 2,111,95
	3: Welcome Ulrius. I am glad to see you made it.	
	0: Yes, your guards were most helpful.
	0: But I'm sure you have some questions.
	3: Yes, yes we do.
	3: I ask of you, how might we defeat Omega?
	0: I was afraid that this may happen...
	0: It is said in ancient prophecy that there is no way to defeat Omega once he has regained he strength.
	0: But I assure you, there is a way!
	0: With the help of the Omegian equipment, we shall win.
	3: This is grand news indeed!
	3: Please, tell us, how can we aquire these pieces of equipment?
	0: Well, I'll be telling you a story.
	0: Let's let the fuzzy stuff come...
	WAIT 1.5
	FX 1
	0: There! Let the story begin!
	WAIT 2
	COLOR 1013
	COLOR 2013
	WAIT 0.2
	COLOR 1013
	COLOR 2013
	WAIT 2
	GOTO SCENE 111
END

;---------------------------------------
;
SCENE 111 filler, CUT, "The Omegian Equipment", 0,0
	THEME 0
	MUSIC dragon.mid
	ACTOR 0, "Ulrius"
	ACTOR 3, "", other_small, 6,10,115
	ACTOR 4, "", other_small, 6,15,119
	ACTOR 5, "", other_small, 6,23,113
	ACTOR 6, "", other_small, 6,32,122
	ACTOR 7, "", other_small, 6,37,109
	ACTOR 8, "", other_small, 6,48,116
	ACTOR 9, "", other_small, 6,55,114
	ACTOR 10, "", other_small, 6,62,120
	ACTOR 11, "", other_small, 6,76,117
	ACTOR 12, "", other_small, 6,83,124
	ACTOR 13, "", other_small, 6,94,113
	ACTOR 14, "", other_small, 6,99,108
	0: Long ago, there was an unknown hero.
	0: He traveled many islands, and resided on the island of Menzix.
	0: This is where his king summoned him...
	BKGND thengel.jpg
	ACTOR 1, "King Thengel", kingjoe, 1,25,80
	ACTOR 2, "Ancient Hero", mirror, 1,75,80
	SEL 2
	FACE 2
	1: Hero, please, you must kill all the daemons.
	1: Our world shall perish with their existence.
	1: Elson resides on this island. You must slay him!
	WAIT 4
	COLOR 1013
	COLOR 2013
	WAIT 0.3
	COLOR 1013
	COLOR 2013
	WAIT 0.3
	MOVE 1,-100,-100,1
	MOVE 2,-100,-100,1
	BKGND filler.jpg
	0: And so the hero went out and had slain four of the five daemons.
	0: After much struggle, he made it to the final place of daemons.
	0: Then he confronted Gorgan, strongest of all daemons.
	BKGND daemon.jpg
	ACTOR 1, "Gorgan" daemon, 1,30,70
	ACTOR 2, "Ancient Hero", mirror, 1,75,80
	COLOR 1000
	SEL 2
	FACE 2
	1: You think you can defeat me?
	2: You shall not live another moment!
	0: The hero took his sword above his head and slashed with all his might.
	MOVE 3,10,-100
	MOVE 4,15,-100
	MOVE 5,23,-100
	MOVE 6,32,-100
	MOVE 7,37,-100
	MOVE 8,48,-100
	MOVE 9,55,-500
	MOVE 10,62,-100
	MOVE 11,76,-100
	MOVE 12,83,-100
	MOVE 13,94,-100
	MOVE 14,99,-100
	BKGND white.jpg
	SOUND lightning.wav
	SEL 1
	POSE 3
	SEL 2
	POSE 2
	1: N-NOOOOOOOOOOOOOOO!
	WAIT 10
	COLOR 1013
	COLOR 2013
	WAIT 0.3
	COLOR 1013
	COLOR 2013
	WAIT 0.3
	COLOR 1013
	COLOR 2013
	MOVE 1,-100,-100,1
	MOVE 2,-100,-100,1
	MOVE 3,10,-100,1
	MOVE 4,15,-100,1
	MOVE 5,23,-100,1
	MOVE 6,32,-100,1
	MOVE 7,37,-100,1
	MOVE 8,48,-100,1
	MOVE 9,55,-100,1
	MOVE 10,62,-100,1
	MOVE 11,76,-100,1
	MOVE 12,83,-100,1
	MOVE 13,94,-100,1
	MOVE 14,99,-100,1
	BKGND black.jpg
	0: And with that slash, Gorgan was no more.
	0: The hero had defeated all the daemons.
	0: But there was some reason they were so strong.
	0: And the source of that reason is Omega.
	0: He gave all his servents 2 peices of the Omegian equipment.
	0: This is in fact the strongest armor ever.
	0: Since the hero never saw this, it remained there until the gods picked it up.
	0: They then sealed it up, hoping that they would never use such power again.
	0: Now the time has come again to use it. Omega is back, and his only weakness is what he created.
	0: You must find this equipment to slay Omega.
	WAIT 3
	GOTO SCENE 112
END

;-------------------------------------------
;
SCENE 112 axl, CUT, "King Joe's Throne", 0,0
	SET name, %1
	MUSIC wiseman.mid
	ACTOR 1, "#<name>", mirror, 1,70,74
	SEL 1
	FACE 1
	ACTOR 0, "Ulrius", wiseman, 1,85,85
	ACTOR 2, "King Joe", kingjoe, 1,30,75
	ACTOR 4, "Euphoristic Guard", guards, 1,35,65
	ACTOR 5, "Euphoristic Guard", guards, 1,20,90
	0: And there you have it.
	2: Thank you, Ulrius, your help is much appreciated.
	0: Yes, very well then, I shall be on my way now.
	2: Farewell, Sir Ulrius.
	MOVE 0,115,85
	WAIT 4
	1: So I see what I must do...
	2: Yes, the prayers of Euphoria are with you.
	2: %1, Simmonius gave me these boots.
	2: They will allow you to cross the ocean and other such deep waters.
	2: There does seem to be a flaw in them, though, as they cannot cross puddles.
	2: Also, we have a pressing matter to discuss.
	1: Yes, good king?
	2: There is no king for Pillow Gauntlet, and so I have decided to place you in that seat.
	2: You shall oversee all that is done in Pillow Gauntlet, and you will have complete control.
	1: I understand. I shall use this power to help the people.
	2: Good, good. Now that that's settled, you may now venture out.
	2: Good luck finding the equipment! Come back whenever you need any help!
	1: Thank you, King Joe. I shall now begin my journey.
	1: First I shall go to Manze and see how I am to be welcomed.
	2: Farewell!
	MOVE 1,115,74
	WAIT 3
	GIVE I607
	GIVE T100
	GOTO LINK 22,0,0
END

;-------------------------------------------
;
SCENE 113 hell, CUT, "The Wiseman's Story", 0,0
	SET name, %1
	MUSIC hell.mid
	ACTOR 0, "Olamu", guard, 1,25,75
	ACTOR 1, "Simmonious", ss, 1,45,80
	ACTOR 2, "Gandalfious", dom, 4,65,70
	ACTOR 9, "Wiseman", wiseman2, 1,-100,-100
	SEL 1
	FACE 1
	SEL 2
	FACE 2
	1: Olamu, after much fighting, I and all of the other gods have decided that you are to guard the gates to Hell.
	2: Your job will be a tough one. You must make sure that no demons escape.
	0: ...
	1: However, you're the strongest guard there is.
	2: You are now immortal. Please, be careful, and do not let the darkness consume you...
	1: We will leave you now, Sir Olamu. May you succeed...
	0: ...
	MOVE 1,200,85
	MOVE 2,200,75
	WAIT 8
	MUSIC #silence
	BKGND black.jpg
	WAIT 2
	BKGND white.jpg
	SOUND lightning
	ACTOR 0, "Olamu", demon, 1,24,70
	WAIT 0.1
	BKGND black.jpg
	ACTOR 0, "Olamu", guard, 1,25,75
	WAIT 2
	MOVE 0,-100,-100,1
	MOVE 9,70,50,1
	9: Many years passed, and, for a while, Olamu managed to do his job.
	9: That is, until...
	WAIT 2
	BKGND quendibar
	MUSIC begining2.mid
	WEATHER 2
	MOVE 9,-100,-100,1
	MOVE 1,45,80,1
	MOVE 2,65,70,1
	COLOR 1013
	COLOR 2013
	SEL 1
	FACE 1
	SEL 2
	FACE 2
	ACTOR 3, "Osbornius", ozzy, 1,20,75
	3: Oh no! The gates of Hell have been opened!
	WAIT 0.5
	COLOR 1016
	COLOR 2016
	SOUND lightning.wav
	WAIT 0.1
	COLOR 1013
	COLOR 2013
	1: Olamu has failed! The whole world shall now perish at the hands of the daemons!
	COLOR 1016
	COLOR 2016
	SOUND lightning.wav
	WAIT 0.1
	COLOR 1013
	COLOR 2013
	WAIT 0.2
	COLOR 1016
	COLOR 2016
	SOUND lightning.wav
	WAIT 0.1
	COLOR 1013
	COLOR 2013
	2: Only a savior could help us now...
	WAIT 0.7
	COLOR 1016
	COLOR 2016
	SOUND lightning.wav
	WAIT 0.1
	COLOR 1013
	COLOR 2013
	WAIT 1
	COLOR 1016
	COLOR 2016
	SOUND lightning.wav
	WAIT 0.1
	COLOR 1013
	COLOR 2013
	WAIT 0.5
	COLOR 1016
	COLOR 2016
	SOUND lightning.wav
	WAIT 0.1
	COLOR 1013
	COLOR 2013
	MOVE 9, 80,50,1
	MOVE 1,-100,-100,1
	MOVE 2,-100,-100,1
	MOVE 3,-100,-100,1
	9: It was true. A savior was the only hope for the world.
	9: But, as it turned out, saviors come just when they need to...
	9: An unknown hero from Menzix was asked to clense the world of the deamons.
	ACTOR 4, "Unknown Hero", mirror, 1,55,70
	SEL 4
	FACE 4
	9: One by one....
	9: Elson!
	ACTOR 5, "Elson", demon, 1,45,70
	WAIT 0.5
	SEL 4
	POSE 2
	COLOR 1016
	COLOR 2016
	SOUND lightning.wav
	WAIT 0.1
	COLOR 1000
	COLOR 2000
	COLOR 1013
	COLOR 2013
	MOVE 5,-100,-100,1
	SEL 4
	POSE 1
	9: Mientaka!
	ACTOR 5, "Mientaka", demon, 1,45,70
	WAIT 0.5
	SEL 4
	POSE 2
	COLOR 1016
	COLOR 2016
	SOUND lightning.wav
	WAIT 0.1
	COLOR 1000
	COLOR 2000
	COLOR 1013
	COLOR 2013
	MOVE 5,-100,-100,1
	SEL 4
	POSE 1
	9: Onimus!
	ACTOR 5, "Onimus", demon, 1,45,70
	WAIT 0.5
	SEL 4
	POSE 2
	COLOR 1016
	COLOR 2016
	SOUND lightning.wav
	WAIT 0.1
	COLOR 1000
	COLOR 2000
	COLOR 1013
	COLOR 2013
	MOVE 5,-100,-100,1
	SEL 4
	POSE 1
	9: Elzikso!
	ACTOR 5, "Elzikso", demon, 1,45,70
	WAIT 0.5
	SEL 4
	POSE 2
	COLOR 1016
	COLOR 2016
	SOUND lightning.wav
	WAIT 0.1
	COLOR 1000
	COLOR 2000
	COLOR 1013
	COLOR 2013
	MOVE 5,-100,-100,1
	SEL 4
	POSE 1
	9: Gorgan!
	ACTOR 5, "Gorgan", demon, 1,40,70
	WAIT 0.5
	SEL 4
	POSE 2
	COLOR 1016
	COLOR 2016
	SOUND lightning.wav
	WAIT 0.1
	COLOR 1000
	COLOR 2000
	COLOR 1013
	COLOR 2013
	MOVE 5,-100,-100,1
	SEL 4
	POSE 1
	WAIT 0.5
	MOVE 4,-100,-100,1
	BKGND black.jpg
	WEATHER 0
	COLOR 1000
	COLOR 2000
	COLOR 0
	9: All fell to the power of this unknown soul.
	9: After slaying all of the daemons, he met up with Olamu himself.
	9: He had changed greatly...
	MOVE 9,-100,-100,1
	MUSIC hell.mid
	BKGND lair.jpg
	ACTOR 4, "Unknown Hero", mirror, 1,60,70
	SEL 4
	FACE 4
	ACTOR 1, "Olamu", mirror, 1,40,70
	1: Welcome to my home. Welcome to Vendetta.
	4: The jig is up, Olamu. You're going down!
	1: I'm afraid not. I cannot allow that to happen.
	1: You will either embrace my power, or you will be destroyed.
	4: I will never bow to you!
	1: Then I'm afraid I shall have to kill you.
	MOVE 4,55,70
	MOVE 1,45,70
	WAIT 1
	SEL 1
	POSE 1,2,3
	SEL 4
	POSE 1,2,3
	MOVE 9,70,40,1
	9: They fought for what seemed like forever.
	9: Olamu, with the powers of Hell to back him up, remained strong throughout the battle.
	9: However, he couldn't hold out forever...
	WAIT 2
	MUSIC #silence
	MOVE 9,-100,-100,1
	SEL 1
	POSE 3
	SEL 4
	POSE 2
	SOUND thunder.wav
	BKGND white.jpg
	1: Haha! Fool! Death means nothing to me!
	1: My spirit will ALWAYS remain!
	4: What? But how can that... be...?
	WAIT 3
	BKGND black.jpg
	MOVE 9,50,70,1
	MOVE 1,-100,-100,1
	MOVE 4,-100,-100,1
	MUSIC ulamo.mid
	9: However, the gods knew exactly what this meant.
	9: Olamu could easily take the body of anyone, so the gods knew that had to trap him.
	9: As soon as the hero laid the finishing blow on Olamu, they trapped him within the Omegian Crystal.
	9: The name of the crystal is where Omega gets his name.
	9: In order to keep everyone away, they flooded Final Field.
	9: It its place, they built the tomb of Vendetta so that the crystal could never be harmed.
	9: Using their godly powers, they protected Vendetta, until...
	WAIT 3
	MOVE 9,-100,-100,1
	MUSIC #silence
	BKGND vendetta.jpg
	WAIT 0.5
	COLOR 2013
	WAIT 0.5
	COLOR 2013
	WAIT 0.5
	BKGND door3.jpg
	WAIT 0.5
	COLOR 2013
	WAIT 0.5
	COLOR 2013
	WAIT 0.5
	MUSIC omega.mid
	BKGND ic.jpg
	COLOR 2000
	COLOR 1000
	MOVE 9,70,70,1
	9: Omega broke free and began to wreck havoc again!
	9: It's up to you to save us all!
	9: Please, we're begging you!
	WAIT 3
	SET didlistentostory, 1
	GOTO SCENE 9
END
	
	

;-------------------------------------------
;
SCENE 115 joeshrine, CUT, "King Joe's Castle - Shrine", 0,0
	ACTOR 0, "Ulrius", guard, 1,85,85
	ACTOR 1, "Simmonious", ss, 1,35,65
	ACTOR 2, "Gandalfious", dom, 1,20,90

;----------------
;
SCENE 151 ocean,	CUT, "On the Open Sea",	0, 0
	THEME	0
	MUSIC	onocean.mid
	ACTOR	1, "Boat", boat, 25,-10,70
	SEL 1
	POSE 1
	MOVE 1, 110, 70
	WAIT 16
	BKGND port_1.jpg
	MOVE 1,0,70,1
	MOVE 1,16,73
	WAIT 1
	MOVE 1,24,76
	WAIT 0.8
	MOVE 1,28,79
	WAIT 0.3
	MOVE 1,30,82
	WAIT 5
	SET rodeboat, "1"
	SOUND pw.wav
	N: Welcome to Pillow Gauntlet!
	GOTO LINK 7,5,0
END

;----------------
;
SCENE 152 filler,	CUT, "Sleeping...",	0, 0
	THEME	0
	MUSIC	sleep.mid, 1
	ACTOR 1, "", other, 25,30,35
	WAIT 7
	GIVE L9999
	GIVE M9999
	IF #14, @14
END

@14
	GOTO SCENE 35
END
;----------------
;
SCENE 153 nonehere,	CUT, "Anchors Away!",	0, 0
	COMPARE #<rodeboat>, "1"
	IF= @gotopg
	THEME	0
	MUSIC	onocean.mid
	BKGND port_2.jpg
	ACTOR	1, "Boat", boat, 1,42,60
	WAIT 2
	MOVE 1,120,53
	WAIT 8.5
	GOTO SCENE 151
END

@gotopg
	GOTO LINK 7,5,0
END


;----------------
;
SCENE 154 void,	CUT, "Where... am I?",	0, 0
	THEME	0
	MUSIC void.mid
	SET name, %1
	ACTOR	1,	"Wiseman",	wiseman, 9,25,90
	ACTOR	2,	"#<name>",	mirror, 1, 75,90
	SEL 2
	FACE 2, 0
	1: Young soul, are you ready to proceed into the world?
	ASK 9999
	IF YES, @begin
	2: No, I still need to learn more...
	1: Very well. You may continue your training here as long as you like.
	WAIT 4
	GOTO EXIT
END

@begin
	2: Yes, I would like to be taken out of this void.
	1: Very well.
	1: Please remember not to exit until the scene is over.
	1: Farewell...
	WAIT 1
	MOVE 1,-100,-100,1
	WAIT 1.5
	BKGND axl.jpg
	MUSIC begining.mid
	ACTOR	1,	"King Joe",	kingjoe, 9,25,90
	2: What? This is crazy! I can't just leave like this!
	1: %1, this is the only way!
	2: Ugh..
	1: Please, %1!
	2: Fine... I'll do it..
	WAIT 3
	MOVE 1,-100,-100,1
	MOVE 2,-100,-100,1
	BKGND filler.jpg
	WAIT 0.5
	MOVE 2, 75,90,1
	BKGND axl.jpg
	ACTOR	1,	"King Axl", axl, 9,25,80
	1: It's all gone! Erson! Everything!
	1: Oh, could you be here to help?
	WAIT 3
	MOVE 1,-100,-100,1
	MOVE 2,-100,-100,1
	BKGND filler.jpg
	WAIT 0.5
	MOVE 2, 75,90,1
	BKGND alphafight.jpg
	ACTOR	1,	"Alpha", alpha, 9, 25, 90
	2: Alpha, what is all of this? King Axl has sent me!
	1: What? Oh.. I see..
	1: YOU DIE TODAY!
	MOVE	1,90,90
	MOVE	2,20,90
	SEL 1
	POSE 2
	SEL 2
	POSE 2
	WAIT 2
	MOVE 1,-100,-100,1
	MOVE 2,-100,-100,1
	BKGND filler.jpg
	SEL 2
	POSE 1
	WAIT 0.5
	MOVE 2, 75,90,1
	BKGND manzemaze.jpg
	MOVE 2, 75,90,1
	ACTOR	1, "Delta", wandshop, 9,35,75
	2: Delta, surrender the shard or feel my blade!
	1: There's no way I'll just give it to you..
	1: I'll never fail Omega!
	SEL 1
	POSE 2
	SEL 2
	POSE 2
	MOVE 1,75,90
	MOVE 2,35,75
	WAIT 1.5
	MOVE 1,-100,-100,1
	MOVE 2,-100,-100,1
	BKGND filler.jpg
	SEL 2
	POSE 1
	WAIT 0.5
	MOVE 2, 75,90,1
	BKGND camp.jpg
	MOVE 2,75,90,1
	ACTOR 1,	"Mayor", ronnie, 9,-5,75
	1: You hear noises... too?
	1: Very well... I'll come out.
	MOVE 1,25,75
	WAIT 5
	MOVE 1,-100,-100,1
	MOVE 2,-100,-100,1
	BKGND filler.jpg
	WAIT 0.5
	MOVE 2, 75,90,1
	BKGND fight.jpg
	ACTOR 1,	"Omega", mirror, 1,65,90
	MUSIC omega.mid
	1: DIE!
	SEL 1
	POSE 2
	2: Ugg...
	SEL 2
	POSE 3
	SEL 1
	POSE 1
	2: Ahh!!
	WAIT 2
	MOVE 2,-100,-100,1
	MOVE 1,50,50
	SEL 2
	POSE 1
	WAIT 8.5
	SEL 1
	POSE 1,2,4
	FACE 1,1
	1: Mwahahahaha..
	WAIT 0.5
	SOUND lightning.wav
	BKGND white.jpg
	WAIT 0.1
	BKGND fight.jpg
	1: Mwahahahaha!
	WAIT 0.3
	SOUND lightning.wav
	BKGND white.jpg
	WAIT 0.1
	BKGND fight.jpg
	WAIT 0.3
	SOUND lightning.wav
	BKGND white.jpg
	WAIT 0.1
	1: MWAHAHAHAHA!
	WAIT 0.7
	SOUND lightning.wav
	BKGND white.jpg
	WAIT 0.1
	BKGND fight.jpg
	WAIT 0.4
	SOUND lightning.wav
	BKGND white.jpg
	WAIT 0.1
	BKGND fight.jpg
	WAIT 0.6
	SOUND lightning.wav
	BKGND white.jpg
	WAIT 2
	BKGND filler.jpg
	MOVE 1,-100,-100,1
	MUSIC #silence
	MOVE  2,25,75,1
	WAIT 3
	2: Ugg...
	2: What... was that?
	2: I guess it was all a dream..
	BKGND wiseman.jpg
	ACTOR 3,	"",	other, 2,25,80
	MUSIC euphoria.mid
	2: A dream.. that's all..
	WAIT 2
	2: Oh! I need to get to king now!
	MOVE 2,45,75
	2: Well, here I go!
	WAIT 2
	GOTO LINK 14,1,0
END
;---------------
; Omega
SCENE 155 ocean,	CUT, "On the Open Sea",	0, 0
SET name, %1
ACTOR 1, "Juid", pirate, 1,50,85
ACTOR 2, "#<name>", mirror, 1,35,75
ACTOR 3, "???",	mirror,	1,-100,-100
MUSIC omega.mid
FACE 1,0
	2: Huh? Why'd we stop?
	1: There's.. something here... I can sense it..
	2: Where? I can't see anything!
	1: Look! There!
	FACE 1,1
	FACE 3,0
	MOVE 3,60,60,1
	WAIT 0.5
	FACE 3,0
	MOVE 3,60,70,1
	WAIT 0.5
	MOVE 3,15,45,1
	WAIT 0.5
	FACE 3,1
	MOVE 3,20,70,1
	WAIT 0.5
	FACE 3,0
	MOVE 3,90,20,1
	WAIT 0.5
	MOVE 3,65,60,1
	WAIT 0.5
	2: That person.. I saw him in my dreams..
	1: Whoa, look out, that's none other than...
	1: Omega!!
	ACTOR 3, "Omega", mirror, 1,65,60
	FACE 3,0
	3: There's no way you'll get into Pillow Gauntlet!
	3: Die, fool!
	1: Kid, watch yourself!
	3: DIE!!
	2: Ahh!!
	1: What?! What's happening?!!
	2: Ugh...
	WAIT 2
	MOVE 1,-100,-100,1
	MOVE 2,-100,-100,1
	MOVE 3,-100,-100,1
	BKGND filler.jpg
	MUSIC ocean.mid
	WAIT 10
	1: %1..
	1: %1!!
	2: Uhh.. what happened?
	BKGND ocean.jpg
	MOVE 1,50,85,1
	MOVE 2,35,75,1
	1: When Omega came in front of us, you just froze..
	1: After he saw you faint, he said "Hardly worth my power" and left..
	1: %1... I think he knows what you're trying to do, and he's, well, scared..
	1: Anyways, we'll be ariving in Pillow Gauntlet in just a moment.
	2: OK, I'll get ready to leave.
	GIVE T300
	GOTO SCENE 151
END

;--------------------------------------
; Oblian Forest
SCENE 156 oblian, CUT, "Path to the Forest", 0,0
SET name, "%1"
ACTOR 1, "Simmen Stenil", ss, 1,80,90
ACTOR 2, "Gandalf", dom, 4,65,80
ACTOR 3, #<name>,mirror,1,100,87
SEL 1
FACE 1
SEL 2
FACE 2
SEL 3
FACE 2
MOVE 1,-100,90
MOVE 2,-100,80
MOVE 3,-100,87
3: We've been traveling for a long time now..
3: Are we almost there?
1: No, not quite.
2: You must be patient.
1: We still have a ways to go.
WAIT 5
BKGND oblian2.jpg
MOVE 1,80,90,1
MOVE 2,65,80,1
MOVE 3,100,87,1
MOVE 1,-100,90
MOVE 2,-100,80
MOVE 3,-100,87
3: What's in this forest anyways?
3: All I saw were lots of trees...
1: There is much more than just that.
2: If you go deep enough...
1: You find a place with strong monsters.
WAIT 4
BKGND oblian.jpg
MOVE 1,80,90,1
MOVE 2,65,80,1
MOVE 3,100,87,1
MOVE 1,-100,90
MOVE 2,-100,80
MOVE 3,-100,87
2: That is why we had you kill the green elf.
1: To see if you were strong enough to enter.
WAIT 10
GOTO SCENE 1004
END


;----------------------------------------------------
; Sleeping at home
;
SCENE 157 filler,	CUT, "Sleeping...",	0, 0
	MUSIC	sleep.mid, 1
	ACTOR 1, "", other, 25,30,35
	WAIT 7
	GIVE L9999
	GIVE M9999
	GOTO SCENE #<homenumber>
END